The Gathering Storm, the first expansion for Heroes of Might and Magic IV, included 24 campaign scenarios, seven buildings, four creatures, and 16 artifacts. Winds of War has less of everything. The additions are more serviceable than inspiring. For example, five of the six campaigns feel slight at only three scenarios each, and none have much
The Heroes of Might and Magic: Winds of War campaigns take Heroes players to the land of Channon, a large and populous kingdom occupying most of a northern continent of Axeoth. The kingdom has become the target of no less than five invading armies who covet its lands and riches. Players will assume the roles of the five conquerors, each staging
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Six new Campaigns featured 16 maps between them, telling the tales of five heroes who thirst for the control of the kingdom of Channon. 23 new single player scenario maps, featuring 4 allied maps. An additional 20 maps created by the fans of Heroes of Might and Magic in an NWC-hosted Map Contest held between the months of August - October 2002.
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